![]() You'd have to go into the GECK with this mod set to active, search for the Super Mutants in the creature tab, and manually go to each entry and change the NIF to Supermutant01/02/03.nif from whatever it was originally set too in the ModelList tab. It wouldn't be hard to fix that per se, but it would be somewhat time consuming. ![]() Did you remember to deactivate and reactivate Archive Invalidation? Do you have any mods that might effect the same files? If that's not the problem, maybe post a screenshot so we can see what you're talking about?Īs for the replacer not effecting all Mutants, I think that was something people talked about even before the mod was hidden. Secondly, I didn't see any issues with the hands or waist, either fmonster. ![]() Click to expand.First of all, thank you for the link. ![]()
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